![]() There is the sense that the environment of the game is helping you there are no quest markers, there is no floating text telling you to push this button or that, and you are absorbed into Samorost’s world. Gnome runs about, toots out a ditty to a plant and the spirit that comes out tells you a picture story that happens to guide you in the right direction. The clues in this puzzle game appear as vibrant spirits, and are so seamlessly integrated into the game that it should be considered the other way around. Nice effort.“Playing Samorost 3 is like paging through a children’s storybook, one with many movable parts and the most beautiful of illustrations, but this story can also dance and bloom and challenge you - all without words.” If you look at it as 'the last room' rather than an ending, it makes it feel more complete. ![]() I'm not very diisapointed with the 'ending' as you put it, but i understand those who are, as they were expecting more of a game. Art takes an awful lot of thought, and sometimes people do not accept things that they do not like or understand.ĭefinitely conveyed a confused, not exactly 'dark' but strange atmosphere. Sorry to rant, I'm just sick of people who think artists pull paintings out of nowhere. Therefore photography is art, just newer type of media. Photographers must think about these exact same things. They have to think about composition, emotions, contrast and many other things that you are probably not aware of. If you actually paid attention in your art class you would know that artists that draw or sculpt dont just sit down and start coloring to make a work of art. It is in fact art if you take pictures from an artistic standpoint.Im not talking about the kind of pictures where you make a peace sign and snap a shot for your myspace. It's something that's there and you've caught it on camera, not thought about it or made it yourself." I am personally unhappy with what Ryan said above: "Photography is not an artistic quiality. Please think before writing inane discussions about a game, that isnt even a game at all. i say they dont know what there talking about In closing, 99 rooms is very artisic, creates a great experience, and even puts in the creators in the end!Īlmost everybody who posted on this, added something negagive about 99 rooms. It would look rather silly if you walk into a art museum looking for a jolt of fear and exitement. Just because its on a computer, and uses flash dosnt mean its a game. This game does not need a story line, because it is art and art dosnt need a story line.Īnd an explanation of what it is: its art!!! The music is a part of the art, yes it is moody, which helps to create the environment the artist was looking for, thus happy art will have happy music, and sad art will have sad music. what you people are getting stuck on is the part that you actually have to interact with the art to progress through to the next art room, thus labling it a game. the whole meaning is to go through 99 rooms looking at 99 different pieces of art. Lately, I have received requests from people suggesting that I create an entry for it, and so, due to popular demand, prepare to enter the 99 Rooms.įirst of all, i really like Arbiter's post, no i dont think anyone knows what you mean, maybe add a bit more sarcasm.Īnd then Talps, you started talking about interactive art, which is what this is! The project was created in Germany by Kim Koester, Richard Schumann, Johannes Buenemann, and Stephan Schulz. There is at least one room that will likely scare you, so consider yourself warned. Some rooms require a bit more interaction, such as clicking or dragging, though none of them are very difficult. Moving from one room to the next is often just a click away. I passed on it back then since there is not much to the gameplay at all. It first surfaced on the Web in June of last year. Add to that a bit of Flash interactivity and the result is a memorable experience that will entertain you for an hour or two. The game makes use of gorgeous photography for visuals, and a moody atmospheric soundtrack for effect. The object is to make it through all 99 rooms to the end. 99 Rooms is a beautiful Flash point-and-click adventure of the 'escape the room' variety.
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